What does mobility mean in mw3




















Hardline Pro is unlocked by earning 80 killstreaks while using Hardline. The Pro effect is huge — two assists count as a kill towards your killstreaks, and deathstreaks require one less death.

This can be invaluable for earning the MOAB or other high level killstreaks. Assassin is the other half of the Cold-Blooded Perk. This is, arguably, the more valuable half. Assassin Pro is unlocked by killing 20 enemies while their UAV is up.

The Pro effect is worth it, however. As a note: Assassin does not protect you against Recon or Recon Drone tagging. Overkill is unlocked at level 47, and is returning from earlier Call of Duty games as well. It allows you to have a second primary weapon in your secondary slot, in place of a secondary weapon. The second primary cannot have attachments. Overkill Pro is unlocked by earning kills with your second primary weapon.

It allows your second primary to use attachments. Marksman is a new Perk to Modern Warfare 3, open at class creation. It allows you to identify enemies at a much greater distance than you can normally. Marksman Pro is geared towards snipers — to unlock it you need to earn 50 kills while holding your breath.

The Pro version, then, allows you to hold your breath longer. Stalker is also open at class creation and is also new to Modern Warfare 3. Stalker Pro is unlocked by killing players while aiming down your sights. The Pro effect is incredibly useful — it delays the activation of claymores, bouncing betties, IMS devices, and other trip explosives.

SitRep , returning from previous games, has much the same effect. Unlocked at level 19, it highlights enemy explosives in red, visible through walls. It will also point out if an enemy care package is booby-trapped. SitRep Pro is unlocked by destroying 50 pieces of enemy equipment.

It makes allied footsteps nearly silent and enemy footsteps four times louder. It will counteract enemies using Dead Silence.

A tip for unlocking it: at the moment, destroying your own Trophy System will do the trick. This may or may not be patched out eventually. Steady Aim is a staple of Call of Duty Perks. Unlocked at level 30, it increases hip fire accuracy. Steady Aim Pro is predictable unlocked via enough hip fire kills. It allows you to bring up your weapon faster after sprinting or knifing.

In a crouch, your Operator gets an accuracy boost and recoil reduction bonus. This may be great when using a weapon with a wilder recoil pattern, such as a submachine gun SMG , or any weapon in general, as being able to accurately place that first shot can help lead to victory in any engagement.

Crouching also softens the sound of footsteps, allowing for stealthier movement across the map. Whether you are behind enemy lines or trying to move closer to an objective, crouch walking could be a viable solution to having some speed while still being stealthy. The final basic movement technique is going prone, which is done by holding down the O circle on your controller.

Going prone allows for precision accuracy with weapons, the softest movement volume and the lowest profile, but at the cost of the slowest movement speed. Firing a weapon while prone offers the most recoil mitigation and accuracy buff out of all movement stances. This benefit may be great for picking off enemies at long distances, as your Operator will use the ground to offer more stability even while using the highest magnification optics.

Going prone also drops your movement volume down to its lowest levels. This movement type may be perfect for those attempting a ninja defuse on a bomb in Cyber Attack, as an undisciplined enemy team may not expect someone to shimmy up to the objective. Dropping to prone in the middle of an engagement can also work, as an enemy will most likely have to adjust their aim to an extreme degree to continue landing shots on target. One additional minor benefit to going prone, and in some cases crouching, is the ability to fit into tighter spaces for potential shortcuts.

There are a few routes on some Multiplayer maps that can only be taken while in a prone or a crouch position, which could be unique ways to tackle an objective or flank around an enemy team. All the above movement types only require a button press to activate — or even none at all — but sliding is a bit trickier. To slide, hold O circle while sprinting. This will have your Operator perform a slide, allowing you to cover a short amount of distance and lower your profile.

Sliding offers a short movement boost and an irregular movement pattern that gives you a lower profile along with accuracy and recoil buffs. For this reason, sliding could be a great way to end a sprint, as it could throw off an enemy who expects to face-off against another Operator at eye level.

Learning how to slide effectively may take time, but when you do master the slide it could be very helpful to your gameplay.

Depending on how often you use this movement mechanic, the hold to tap adjustment might be worth it. Pressing the cross button will make your Operator jump, with the height of your jump progressively getting shorter if this command is executed multiple times in short succession. Jumping could be necessary to get across short gaps in order to access unique routes across the map, and otherwise is a potential way to throw off enemy fire. These kinds of routes might surprise an enemy who may expect an Operator to merely walk across the playing field, which could lead to a unique advantage in combat.

Across all modes in Modern Warfare , there may be times where you need to get over a box, ledge, or ridge. Mantling could be key to accessing locations and can even save you from death in certain scenarios, but will leave you temporarily exposed without a way to fire back at enemy forces.

Mantling up on the edge of a platform when prompted to could be the difference between making it across and certain death. There are also a few places where mantling could lead to unique shortcuts or irregular routes around the map. Pay attention to your surroundings, and consider experimenting with gaps, ledges, and other areas that feel right for a bit of battlefield parkour. Unfortunately, mantling comes with a major drawback.

While mantling, you are unable to use any weapons. The final movement technique within the trio of verticality is climbing, which is done by jumping onto or walking into a ladder on a map. Climbing may be necessary to move up in certain areas, and while climbing, you are able to fire a pistol if you have one as a secondary weapon.

While moving up or down a ladder, your Operator is able to stay on a rung while firing any pistol, if you have one in your loadout. This could offer enough self-defense to protect you while climbing out of lower ground, which makes it all the more important to consider outfitting that pistol with some attachments.

So, if you are packing a pistol, remember you can use it while on ladders to defend yourself. This mode allows you to respawn after every kill, and come into a match with a loadout, allowing you to get those valued three quickscope kills much easier for the Rytec AMR.

Halloween event The Haunting is here! It features a new mode which has you locate Sacred Grounds and phone locations. Looking further ahead, we have the Warzone new Pacific map Caldera release date later in the year. Otherwise, in other Warzone modes, you'll want to keep an eye out for the free loadout drops that appear, and run with a team who are happy to support you in your attempts at getting your quickscopes.

In Modern Warfare, you have the luxury of respawning upon death in most modes, giving you a better opportunity to get three quickscopes in a match. We recommend playing a hardcore game mode. This means that enemies will take far fewer hits to take down, and that, in turn, means that you should have a far easier job of taking them out.

No matter which mode you're in, you can make things easier for yourself by taking up good positions. You generally want to follow along with sniping advice, which means finding a good spot to sit in where you can't be seen, but you can see out of. From there, watch for players in front of you and move your reticle over their head before aiming down your sights and taking them out.

High ground helps a lot with this too, so finding a good rooftop can often make this challenge a breeze. On top of all of the above, you don't actually have to finish the matches you get three kills in.

That means you can drop out once you've got three Quickscope kills and then jump straight into another game to get through this Rytec AMR challenge as fast as possible. Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.



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