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Screenshot of the Week. Submit your photo Hall of fame. Featured on Meta. Now live: A fully responsive profile. Screenshot of Week 51 [Submissions Closed]. Related Hot Network Questions. Although the chance of success will show as zero percent, it is still possible to pickpocket successfully. However, this may require several attempts. There is no quest attached to the Right Eye of the Falmer, so it can be sold to merchants who buy stolen goods.
Users questions. How do I get into Bthardamz? How do you get inside Avanchnzel? Where is the Aetherium Forge? Dwarven ruins , especially the size of Bthardamz, pack an impressive amount of loot, which can be a big help early on in the game, if players pursue the quest as soon as they're able to. Of course, Dwarven ruins can also be deadly, so it's a good idea to go in stocked with potions, especially for those with non-magic builds.
And that's pretty much all there is to getting into Bthardamz. It's one of the more interesting locations in Skyrim, particularly because of the group that inhabits it and the questline that's associated with it.
There are two spiral ramps and two sets of stairs leading up from this room. The stairs both lead to the same ledge overlooking the room, with a lever in the center that opens a spike gate on the other side. The ramps both lead to the gate. Near the bottom of the left south ramp going up to the next room is a gold ore vein , on the floor of the rocky area to the right of the ramp.
Beyond the gate is a short passageway south southwest that leads to another room with a walkway to the left east southeast. At the end of the walkway, it is possible to make a right-hand U-turn and head down to an area where the only notable item is a chest on the wall. Through the next door, the hallway slopes down to the east and comes to an intersection. Straight ahead is a dead-end room with a couple of Dwarven Spheres and a wall chest. The Spheres will appear when the chest is approached.
To the right south of the intersection the hallway slopes down to another Afflicted and a helicopter blade trap which is activated by the pressure plate in front of the blades' channel.
At the bottom of the ramp is a closed but unlocked gate. Behind the gate, the path slopes further down to an area with three more Afflicted. Against the left south wall, a set of steps leads to a ledge with a short, squat pedestal with a potion on it. A set of steps leads up from the bottom of the room to the west to Bthardamz Workshop. The Workshop is a fairly small section of the ruins.
If the Dragonborn stops to listen, two Afflicted will be heard discussing Orchendor's request for "more ichor" to be sent to him in the Arcenex. This area seems to serve as resting quarters. On the right north side, an unlocked gate leads to one bedroom. To the left south is another bedroom with the Afflicted's Note on a table. Directly across to the north is another larger sleeping area.
The hallway turns left south to an open door that leads to another room, this one with three Dwarven Spiders who will drop down from the nearby pipes when approached. There's a chest and another hidden Spider behind the pipes against the north wall. The nearby east stairway leads up to a balcony in the Upper District with a chest and a good vantage point from which to fire on enemies in the district's as yet unexplored section. Returning to the workshop, the path to the south turns east, where two more Afflicted can be found.
A chest is on the left east side. The path turns left east , then a door on the left north side leads to the second Upper District section. Next is the area viewed from the balcony. The path takes an immediate U-turn to the right, then leads to a pair of stairs.
The short stairs to the right southeast lead to the Dwelling see below. To the left north , a narrow path leads to a chest as the walls narrow to a dead end. Going straight up the first two stairways to the east and then to the left around the corner, there's a second chest tucked next to a balcony-type platform against the north wall.
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